We work on recycling with low vision students

WE WORK RECYCLING WITH LOW VISION STUDENTS.
UCE ICE Working Group (2007-2008)

 


Level: Childhood education. P-5
Area: Discovery of the environment
Adaptation of the traditional game of goose 


Characteristics of the student

    • Student with 0.3 visual acuity (from a distance)
    • Congenital and stable pathology (non-degenerative)
    • It has optical correction (astigmatism)
    • Total field of view, no reduction (+ -180º)
    • It has no color issues. Good color perception
    • Attended the integration team from early childhood education (P-3)
    • Work closely: no problems (no rating)

Targets 

    • Be respectful of the environment.
    • Learn to sort recyclable waste.
    • Understand the rules of a game.
    • Be able to follow the rules of a game.
    • Get students to relate to each other and create an atmosphere of mutual respect and understanding.
    • Differentiate and identify the recycling materials taking advantage of the remains of vision and with the help of touch.
    • Learn to relate colors to recycled materials: glass, paper and plastic
    • Learn numbering up to 24
    • Know how to wait your turn
    • Know how to lose and win
    • To be able to express the feelings that arise around the game in a correct way 

Methodology

He
master tells a puppet fish an introductory story to the game.
Then the puppet fish explains the rules of the game. The teacher is what
directs the game, in which two players participate.

Timing

30 minutes of activity

Evaluation

By means of an observation grid.

Material

      • Game board
      • Objects for recycling
      • Yes
      • 2 puppets
      • 2 letter tiles
      • 2 baskets
      • Game instructions
      • 3 containers for recycling
      • Bag to store the game

Explanation of the activity

      1. A maximum of 2 people or 2 teams can play simultaneously.
      2. After rolling all the dice, the player with the highest number starts.
      3. In turn, each player rolls the dice indicating the number of squares to advance.
      4. The boxes are numbered from 1 to 24.
      5. When
        fall into the boxes that there is an object to recycle, it must
        take to recycling bins. If placed correctly, the
        player can continue playing, otherwise it is the turn of the next player.
      6. When you fall into the boxes with a drawing, you must follow the instructions.
      7. The first player to arrive, with the exact number at the end, is the winner of the game. 
Boxes with drawing (explanation): 
THE BOAT: en
boxes 4 and 9 are boats. By falling into one of them you can
move forward or backward to the square where the other boat is.
THE FISH:
in boxes 6, 9, 18 and 24 the fish are drawn. When it falls into
one of these squares can be advanced to the square where there is one
fish and throw again.
THE VOLUME: in box 22 a swirl is drawn, when you reach this box you are forced to go back to box 1.
HAM: in box 15 a hook is drawn; falling into this box means staying two rounds without playing.
WATERFALL:
in boxes 8 and 20 there is a waterfall, if it falls in box 8 it has
to go to 20 and if you fall in box 20 you have to go to 8.

.

EVALUATION GRID: “RECYCLING GAME” .


TARGETS
A (achieved)
NA (not reached)
EP (in progress)


Match the colors with the recycled materials: glass, paper and plastic


Understand the rules of a game


Respect the rules of a game


Differentiate and identify recycling materials


Learn numbering up to 24


Know how to wait your turn


Know how to lose and win


Express feelings correctly

 

RECYCLING GAME INSTRUCTIONS

      1. A maximum of 2 people or 2 teams can play simultaneously.
      2. After rolling all the dice, the player with the highest number starts.
      3. In turn, each player rolls the dice indicating the number of squares to advance.
      4. The boxes are numbered from 1 to 24.
      5. When you fall at
        boxes that there is an object to recycle, should be taken to the
        recycling bins. If placed correctly, the player can
        continue playing, otherwise it is the turn of the next player.
      6. When you fall into the boxes with a drawing, you must follow the instructions.
      7. The first player to arrive, with the exact number at the end, is the winner of the game. 
Drawing boxes: 
THE BOAT: en
boxes 4 and 9 are boats. By falling into one of them you can
move forward or backward to the square where the other boat is. 
THE VOLUME: in box 22 a swirl is drawn, when you reach this box you are forced to go back to box 1. 
HAM: in box 15 a hook is drawn; falling into this box means staying two rounds without playing. 
WATERFALL:
in boxes 8 and 20 there is a waterfall, if it falls in box 8 it has
to go to 20 and if you fall in box 20 you have to go to 8. 
THE FISH:
in boxes 6, 9, 18 and 24 the fish are drawn. When it falls into
one of these squares can be advanced to the square where there is one
fish and throw again.

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